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Magician/Cleric/Priest/Bishop Guide V.1

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Magician/Cleric/Priest/Bishop Guide V.1 Empty Magician/Cleric/Priest/Bishop Guide V.1

Post  WhiteMageAbyss Wed Dec 09, 2009 10:25 pm

Preamble/Disclaimer:This is in no way the build you HAVE to use the distribution of the SP/AP are entirely optional and your choice alone, after all it's YOUR STORY.

AP Distribution: There are Three logical paths you can take here, "Normal Luck" "Low Luck" or "Luckless" a brief rundown of the those terms are as follows.

"Normal Luck" is when you have your BASE LUCK STAT 3 points above your current level (E.G. A level 33 Magician will have 36 BASE LUCK STAT)

"Low Luck" Is when your TOTAL luck stat is 3 Points above your current level/Target Luck. (E.G. A level 33 Magician with 20 BASE LUCK STAT But has an overall with +10 luck And a +6 Luck Shield Making the TOTAL LUCK STAT 36)

"Luckless" You keep your BASE LUCK STAT at 4 (Lowest possible without AP Reset items in the Cash shop) potentially raising luck through equipments. (Optional though)
[b]

Ideally, you should neverbe Normal Luck, as you waste valuable points you should be using for your Int Stat.

Now that that is settled, you should be well on your way to being a magician! Magicians are unique in that they have low hp (Hit Points) and W.Def (Weapon Defense) Yet survive extremely well on the battlefield. Mages in maple story are in no way 'Squishy' Under optimal conditions. Assuming you've made it to level 30 as a Magician, And are interested in Cleric, I will now list their Pro's and Con's.

Pro's

-Ultimate support class! Heal your friends and provide solid buffs (support skills) to give your teammates the edge in battle!
-Holy Element
WhiteMageAbyss
WhiteMageAbyss
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Posts : 119
Join date : 2009-12-08
Age : 30
Location : Amongst the Data Stream.

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